MetaMox
COMMANDER · DECK

Yarok

Bracket 4 · Optimized
2020-01-17
Yarok, the Desecrated
DECK $
$948.43
MYTHIC
15
RARE
55
UNCOMMON
22
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

9 cards

Sorcery

3 cards

Instant

9 cards

Land

31 cards
NAMECOSTPRICE
SIDEBOARD5 CARDS

Artifact

2 cards

Sorcery

2 cards

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·79 CARDS·$747.93
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Planeswalker

1 cards

Creature

26 cards

Enchantment

4 cards

Artifact

14 cards

Sorcery

6 cards

Instant

11 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
  • Yarok, the Desecrated + Venser, Shaper Savant + Treachery: early arguably two-card combo, with no mana to spend
  • Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
003113217312475116+
COLOR
U: 37 pipsB: 15 pipsG: 35 pipsC: 144 pips
TYPES
Creature38
Elemental7
Elf7
Human5
Wizard4
Beast3
Druid3
Avatar2
Horror2
Illusion2
Rogue2
Scout2
Shaman2
Snake2
Aetherborn1
Bird1
Cat1
Construct1
Demon1
Drake1
Dryad1
Faerie1
Golem1
Nissa1
Ooze1
Phyrexian1
Shapeshifter1
Spirit1
Outlaws2
Party6
Land36
Nonbasic28
Basic8
Forest8
Island6
Swamp6
Artifact13
Bird1
Construct1
Equipment1
Golem1
Phyrexian1
Shapeshifter1
Instant9
Enchantment5
Aura1
Sorcery3
Planeswalker2
Elf1
Nissa1
Scout1
Vivien1
Legends8
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm count
NAMECOSTTYPEPRICE
Kobolds of Kher Keep
$0.00
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Group
Color
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