MetaMox
COMMANDER · DECK

Alela Mill

Bracket 4 · Optimized
2020-01-18
201 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$1,490.83
MYTHIC
10
RARE
101
UNCOMMON
48
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN200 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

37 cards
NAMECOSTPRICE

Sorcery

30 cards

Instant

38 cards
NAMECOSTPRICE

Land

30 cards
MONEY CARDS·120 CARDS·$1,167.48
Sign in to save your threshold.

Creature

18 cards

Enchantment

19 cards

Artifact

25 cards

Sorcery

19 cards

Instant

22 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • Fleet Swallower + Keening Stone: two-card combo, for six mana or less
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
10211402403264165146+
COLOR
W: 17 pipsU: 109 pipsB: 64 pipsC: 309 pips
TYPES
Land42
Nonbasic27
Basic15
Island8
Swamp6
Plains5
Lair1
Artifact40
Equipment9
Construct1
Wall1
Instant38
Faerie1
Creature32
Faerie5
Horror5
Human4
Wizard4
Vampire3
Eldrazi2
Knight2
Wall2
Advisor1
Artificer1
Construct1
Fish1
God1
Homunculus1
Illusion1
Jellyfish1
Leviathan1
Lhurgoyf1
Plant1
Rogue1
Spirit1
Vedalken1
Warlock1
Zombie1
Outlaws2
Party5
Sorcery30
Enchantment24
Aura2
Curse1
Faerie1
God1
Horror1
Legends12
Historic52
LAND PROBABILITY
42 LANDS · 200 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 440.2%
TURN 573.4%
TURN 690.2%
TURN 796.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
View