COMMANDER · DECK
Alela Mill
Bracket 4 · Optimized2020-01-18
201 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$1,490.83
MYTHIC
10
RARE
101
UNCOMMON
48
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN200 CARDS
Creature
31 cardsEnchantment
22 cardsArtifact
37 cardsSorcery
30 cardsInstant
38 cardsLand
30 cardsMONEY CARDS·120 CARDS·$1,167.48
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Creature
18 cardsEnchantment
19 cardsArtifact
25 cardsSorcery
19 cardsInstant
22 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone: two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land42
Nonbasic27
Basic15
Island8
Swamp6
Plains5
Lair1
Artifact40
Equipment9
Construct1
Wall1
Instant38
Faerie1
Creature32
Faerie5
Horror5
Human4
Wizard4
Vampire3
Eldrazi2
Knight2
Wall2
Advisor1
Artificer1
Construct1
Fish1
God1
Homunculus1
Illusion1
Jellyfish1
Leviathan1
Lhurgoyf1
Plant1
Rogue1
Spirit1
Vedalken1
Warlock1
Zombie1
Outlaws2
Party5
Sorcery30
Enchantment24
Aura2
Curse1
Faerie1
God1
Horror1
Legends12
Historic52
LAND PROBABILITY
42 LANDS · 200 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 440.2%
TURN 573.4%
TURN 690.2%
TURN 796.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent