COMMANDER · DECK
Goddess of Burnbears
Bracket 4 · Optimized2020-01-18
104 CARDS (LIMIT 100)
DECK $
$733.10
MYTHIC
9
RARE
60
UNCOMMON
14
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN103 CARDS
Creature
17 cardsEnchantment
21 cardsArtifact
4 cardsSorcery
22 cardsInstant
3 cardsLand
20 cardsMAYBE7 CARDS
Creature
4 cardsEnchantment
2 cardsSorcery
1 cardMONEY CARDS·71 CARDS·$571.74
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Creature
17 cardsEnchantment
17 cardsArtifact
3 cardsSorcery
17 cardsInstant
3 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 mass land denial cards — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- Glint-Horn Buccaneer + Keen Sense: early arguably two-card combo, for four mana or less, pieces included
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Ramunap Excavator + Exploration: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 3
EXTRA TURNS · 0
None
COMBOS · 7
- Glint-Horn Buccaneer + Keen Sense — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 36 cards not in the pool
BANNED · 2
NOT IN THE POOL · 36
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Forest12
Mountain12
Desert2
Enchantment27
Aura3
Centaur1
Dryad1
Elemental1
God1
Human1
Nymph1
Spirit1
Sorcery22
Arcane1
Creature18
Human7
Shaman4
Druid3
Cleric2
Centaur1
Dinosaur1
Dryad1
Dwarf1
Elemental1
Elf1
God1
Lizard1
Merfolk1
Noble1
Nymph1
Snake1
Spirit1
Warrior1
Party3
Artifact4
Equipment1
Instant3
Legends4
Historic7
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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