MetaMox
COMMANDER · DECK

Goddess of Burnbears

Bracket 4 · Optimized
2020-01-18
Klothys, God of Destiny
104 CARDS (LIMIT 100)
DECK $
$733.10
MYTHIC
9
RARE
60
UNCOMMON
14
COMMON
28
COMMAND1 CARD

Creature

1 card
MAIN103 CARDS

Creature

17 cards

Enchantment

21 cards

Artifact

4 cards

Sorcery

22 cards

Instant

3 cards

Land

20 cards
MAYBE7 CARDS
MONEY CARDS·71 CARDS·$571.74
Sign in to save your threshold.

Creature

17 cards

Enchantment

17 cards

Artifact

3 cards

Sorcery

17 cards

Instant

3 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 3 mass land denial cards — only Bracket 4 allows it
  • 2 game changers — Brackets 1 and 2 allow none
  • Glint-Horn Buccaneer + Keen Sense: early arguably two-card combo, for four mana or less, pieces included
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
EXTRA TURNS · 0
None
COMBOS · 7
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
007115219313435106+
COLOR
R: 30 pipsG: 56 pipsC: 148 pips
TYPES
Land36
Nonbasic18
Basic18
Forest12
Mountain12
Desert2
Enchantment27
Aura3
Centaur1
Dryad1
Elemental1
God1
Human1
Nymph1
Spirit1
Sorcery22
Arcane1
Creature18
Human7
Shaman4
Druid3
Cleric2
Centaur1
Dinosaur1
Dryad1
Dwarf1
Elemental1
Elf1
God1
Lizard1
Merfolk1
Noble1
Nymph1
Snake1
Spirit1
Warrior1
Party3
Artifact4
Equipment1
Instant3
Legends4
Historic7
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View
Comments · 0
No comments yet.