COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
11 cardsInstant
20 cardsLand
22 cardsMONEY CARDS·39 CARDS·$286.50
Sign in to save your threshold.
Planeswalker
1 cardsCreature
6 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
5 cardsInstant
11 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Pemmin's Aura + Ley Weaver: early arguably two-card combo, with no mana to spend
- Freed from the Real + Ley Weaver: early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Pemmin's Aura + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic20
Basic20
Forest11
Island11
Instant20
Creature14
Human4
Druid3
Shaman3
Elf2
Snake2
Wizard2
Avatar1
Cleric1
Elder1
Elemental1
Giant1
Golem1
Merfolk1
Satyr1
Skeleton1
Troll1
Party3
Sorcery11
Arcane1
Artifact9
Equipment1
Golem1
Enchantment6
Aura2
Planeswalker1
Jace1
Legends4
Historic13
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce