COMMANDER · DECK
Thor - Keranos, God of Storms
Bracket 4 · Optimized2020-01-18
ONLY 99 CARDS
DECK $
$1,601.58
MYTHIC
6
RARE
62
UNCOMMON
14
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
3 cardsCreature
8 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
13 cardsInstant
20 cardsLand
15 cardsMONEY CARDS·48 CARDS·$1,271.90
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Planeswalker
3 cardsCreature
7 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
9 cardsInstant
15 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land39
Nonbasic13
Basic26
Island17
Mountain11
Gate1
Instant20
Sorcery13
Artifact12
Horror1
Phyrexian1
Creature9
Wizard4
Dragon2
God2
Human2
Horror1
Illusion1
Merfolk1
Phyrexian1
Scout1
Party4
Enchantment5
Aura2
God1
Planeswalker3
Jace2
Narset1
Legends8
Historic20
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
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