COMMANDER · DECK
Zur Mill
Bracket 4 · Optimized2020-01-19
ILLEGAL: 1 CARD
DECK $
$1,728.91
MYTHIC
6
RARE
46
UNCOMMON
23
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
1 cardsEnchantment
21 cardsArtifact
15 cardsSorcery
6 cardsInstant
22 cardsLand
21 cardsMONEY CARDS·68 CARDS·$1,373.66
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Planeswalker
3 cardsCreature
1 cardsEnchantment
16 cardsArtifact
12 cardsSorcery
5 cardsInstant
16 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic18
Basic13
Island8
Plains6
Swamp5
Enchantment22
Aura1
Curse1
Instant22
Artifact15
Sorcery6
Planeswalker3
Ashiok1
Jace1
Narset1
Creature2
Human1
Illusion1
Rogue1
Wizard1
Outlaws1
Party2
Legends8
Historic22
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent