COMMANDER · DECK
Ezuri Elves
Bracket 3 · Upgraded2020-01-19
DECK $
$2,168.91
MYTHIC
8
RARE
75
UNCOMMON
11
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
4 cardsInstant
3 cardsLand
7 cardsMONEY CARDS·45 CARDS·$1,729.81
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Creature
19 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
3 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 19 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic6
Basic33
Forest33
Creature34
Elf29
Druid14
Shaman7
Warrior4
Human2
Scout2
Elemental1
Insect1
Rebel1
Spirit1
Party4
Artifact14
Equipment3
Enchantment7
Aura1
Sorcery4
Instant3
Legends13
Historic23
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite mana lands you control can produce
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana