COMMANDER · DECK
Atrixmethes
Bracket 4 · Optimized2020-01-19
DECK $
$530.66
MYTHIC
6
RARE
40
UNCOMMON
21
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
11 cardsInstant
8 cardsLand
19 cardsMONEY CARDS·47 CARDS·$410.98
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Creature
10 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
7 cardsInstant
7 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Great Whale + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic17
Basic17
Island10
Forest9
Creature28
Kraken5
Leviathan4
Druid3
Elf3
Merfolk2
Octopus2
Shaman2
Snake2
Whale2
Wizard2
Beast1
Bird1
Dinosaur1
Elder1
Eldrazi1
Golem1
Horror1
Human1
Hydra1
Jellyfish1
Satyr1
Spirit1
Worm1
Party2
Artifact12
Equipment2
Golem1
Sorcery11
Arcane1
Enchantment8
Aura2
Human1
Wizard1
Instant8
Planeswalker1
Kiora1
Legends10
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock