MetaMox
COMMANDER · DECK

Mob Boss

Bracket 4 · Optimized
@mbruinsma · 2025-09-15
Krenko, Mob Boss
DECK $
$6,602.26
MYTHIC
12
RARE
47
UNCOMMON
13
COMMON
28
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

15 cards

Sorcery

7 cards

Instant

6 cards

Land

15 cards
MONEY CARDS·70 CARDS·$5,274.66
Sign in to save your threshold.

Creature

24 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

5 cards

Instant

5 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Howlsquad Heavy + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Goblin Warchief: early arguably two-card combo, with no mana to spend
  • Krenko, Mob Boss + Skirk Prospector + Mass Hysteria: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10161162223645516+
COLOR
R: 67 pipsC: 99 pips
TYPES
Creature32
Goblin26
Warrior7
Shaman4
Rogue3
Human2
Mercenary2
Advisor1
Ape1
Artificer1
Berserker1
God1
Monkey1
Noble1
Pirate1
Saga1
Soldier1
Spirit1
Toy1
Wizard1
Outlaws6
Party11
Land32
Nonbasic14
Basic18
Mountain18
Saga1
Urza's1
Artifact16
Equipment2
Toy1
Enchantment11
Saga2
Goblin1
God1
Shaman1
Urza's1
Sorcery8
Instant6
Legends10
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite red manaInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite commander castsInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite red manaInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
View