COMMANDER · DECK
@rydccoc · 2025-09-15
252 CARDS (LIMIT 100)
DECK $
$1,218.70
MYTHIC
15
RARE
94
UNCOMMON
79
COMMON
64
COMMAND1 CARD
Creature
1 cardsMAIN251 CARDS
Planeswalker
2 cardsCreature
43 cardsEnchantment
25 cardsArtifact
93 cardsSorcery
26 cardsInstant
27 cardsLand
19 cardsMONEY CARDS·131 CARDS·$938.57
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Planeswalker
2 cardsCreature
26 cardsEnchantment
9 cardsArtifact
55 cardsSorcery
14 cardsInstant
14 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + The Mycosynth Gardens — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Artifact104
Equipment61
Construct4
Treasure2
Adventure1
Cave1
Dog1
Elk1
Golem1
Myr1
Robot1
Vehicle1
Creature45
Human13
Goblin10
Artificer5
Construct4
Warrior4
Shaman3
Advisor2
Elemental2
Ogre2
Pirate2
Rogue2
Wall2
Wizard2
Ape1
Assassin1
Barbarian1
Beholder1
Berserker1
Dinosaur1
Djinn1
Dog1
Dragon1
Elder1
Elk1
Golem1
Lizard1
Mercenary1
Minotaur1
Monkey1
Myr1
Robot1
Saga1
Spirit1
Treasure1
Vehicle1
Zombie1
Outlaws6
Party8
Land36
Nonbasic19
Basic17
Mountain17
Cave1
Equipment1
Sphere1
Instant29
Adventure1
Arcane1
Equipment1
Sorcery26
Eldrazi1
Enchantment25
Aura13
Class1
Curse1
Goblin1
Saga1
Shaman1
Planeswalker2
Jeska1
Ugin1
Legends30
Historic120
LAND PROBABILITY
35 LANDS · 251 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 456.8%
TURN 587.1%
TURN 696.9%
TURN 799.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite storm countInfinite red manaInfinite creature tokens with hasteInfinite commander casts
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn