COMMANDER · DECK
Draw power
Bracket 3 · Upgraded@Auldridge · 2025-09-14
DECK $
$897.99
MYTHIC
5
RARE
50
UNCOMMON
21
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
9 cardsInstant
8 cardsLand
18 cardsMONEY CARDS·56 CARDS·$706.01
Sign in to save your threshold.
Creature
16 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
8 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Swamp10
Island9
Mountain8
Creature21
Human5
Wizard4
Horror3
Phyrexian3
Assassin2
Demon2
God2
Spirit2
Construct1
Hag1
Knight1
Merfolk1
Shaman1
Squid1
Vampire1
Vedalken1
Wall1
Warlock1
Warrior1
Zombie1
Outlaws3
Party5
Artifact16
Book2
Phyrexian2
Construct1
God1
Horror1
Spacecraft1
Enchantment13
Demon1
Hag1
Sorcery9
Instant8
Planeswalker2
Jace1
Nixilis1
Legends8
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game