COMMANDER · DECK
Zur, The Enchanter
Bracket 3 · Upgraded2020-01-20
DECK $
$429.73
MYTHIC
4
RARE
46
UNCOMMON
17
COMMON
40
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
7 cardsEnchantment
37 cardsArtifact
8 cardsSorcery
5 cardsInstant
5 cardsLand
12 cardsMAYBE7 CARDS
Enchantment
4 cardsSorcery
1 cardInstant
2 cardsMONEY CARDS·50 CARDS·$328.99
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Planeswalker
1 cardCreature
2 cardsEnchantment
27 cardsArtifact
5 cardsSorcery
2 cardsInstant
7 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Energy Field + Rest in Peace: locks the table
- Solemnity + Phyrexian Unlife: locks the table
- Solemnity + Decree of Silence: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Solemnity + Decree of Silence — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Enchantment40
Aura14
Spirit2
Demigod1
Land36
Nonbasic9
Basic27
Plains12
Island11
Swamp10
Artifact8
Equipment2
Creature8
Human2
Soldier2
Spirit2
Wizard2
Bird1
Cat1
Demigod1
Giant1
Party2
Instant5
Sorcery5
Planeswalker1
Teferi1
Legends5
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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