MetaMox
COMMANDER · DECK

Soul Brothers and Sisters

Bracket 4 · Optimized
2020-01-20
Heliod, Sun-Crowned
DECK $
$527.06
MYTHIC
6
RARE
36
UNCOMMON
18
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

29 cards

Enchantment

8 cards

Artifact

15 cards

Sorcery

3 cards

Instant

6 cards

Land

11 cards
MONEY CARDS·44 CARDS·$413.29
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Planeswalker

1 cards

Creature

13 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

2 cards

Instant

4 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
101011721231045576+
COLOR
W: 55 pipsC: 134 pips
TYPES
Land37
Nonbasic10
Basic27
Plains29
Creature30
Human9
Cleric6
Construct6
Cat3
Soldier3
God2
Angel1
Beast1
Demigod1
Dragon1
Gargoyle1
Giant1
Golem1
Horse1
Knight1
Monk1
Phyrexian1
Wizard1
Wurm1
Zombie1
Party7
Artifact23
Construct6
Equipment2
Golem1
Wizard1
Enchantment10
Demigod1
God1
Instant6
Sorcery3
Planeswalker1
Ajani1
Legends7
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
Color
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