COMMANDER · DECK
Ruric Thar
Bracket 4 · Optimized2020-01-21
DECK $
$1,040.14
MYTHIC
19
RARE
85
UNCOMMON
30
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
50 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
3 cardsLand
22 cardsSIDEBOARD53 CARDS
Creature
34 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
5 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·72 CARDS·$807.30
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Planeswalker
1 cardsCreature
39 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
5 cardsInstant
4 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Great Oak Guardian: early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Great Oak Guardian — Bracket 4, early two-card combo, with no mana to spend
- Grand Warlord Radha + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature51
Elf12
Druid8
Beast6
Human6
Shaman5
Warrior5
Elemental3
God3
Snake3
Ogre2
Scout2
Ally1
Bear1
Bird1
Boar1
Cat1
Centaur1
Cleric1
Cyclops1
Dragon1
Dwarf1
Elephant1
Gargoyle1
Goblin1
Lizard1
Ooze1
Orc1
Spider1
Treefolk1
Wizard1
Wurm1
Party7
Land35
Nonbasic20
Basic15
Forest11
Mountain10
Desert1
Enchantment11
God3
Aura1
Human1
Warrior1
Artifact3
Gargoyle1
Sorcery3
Planeswalker2
Domri1
Xenagos1
Legends14
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinitely large creatures you control until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite creature tokens with haste
Each opponent loses the gameNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce