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COMMANDER · DECK

Arixmethes [Sea Creatures]

Bracket 4 · Optimized
2020-01-21
DECK $
$432.17
MYTHIC
16
RARE
67
UNCOMMON
30
COMMON
51
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

5 cards

Sorcery

10 cards

Instant

9 cards

Land

16 cards
MAYBE64 CARDS

Planeswalker

1 card

Creature

36 cards
NAMECOSTPRICE

Enchantment

1 card

Artifact

4 cards

Sorcery

15 cards

Instant

7 cards
MONEY CARDS·63 CARDS·$314.02
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Planeswalker

2 cards

Creature

22 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

11 cards

Instant

9 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Archetype of Imagination + Stormtide Leviathan: locks the table
  • Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
  • Freed from the Real + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00311621236435246+
COLOR
U: 77.5 pipsG: 24.5 pipsC: 185 pips
TYPES
Land35
Nonbasic14
Basic21
Island18
Forest6
Creature31
Kraken10
Leviathan8
Serpent3
Elf2
Merfolk2
Octopus2
Snake2
Adventure1
Crab1
Dinosaur1
Dragon1
Druid1
Elder1
Eldrazi1
Horror1
Plant1
Shaman1
Whale1
Wizard1
Party1
Enchantment10
Aura2
Saga1
Serpent1
Instant10
Adventure1
Dragon1
Serpent1
Sorcery10
Artifact6
Equipment1
Leviathan1
Planeswalker2
Kiora2
Legends12
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite blue manaInfinite mana creatures you control can produce
Infinite blue manaInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Near-infinite mana permanents you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Group
Color
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