metamox
COMMANDER · DECK

My Life Is In Your Hands

2020-01-24
Mister Negative
DECK $
$916.56
MYTHIC
12
RARE
63
UNCOMMON
22
COMMON
21
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

17 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

12 cards

Instant

12 cards

Land

25 cards
MONEY CARDS·64 CARDS·$713.39
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Planeswalker

1 cards

Creature

14 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

9 cards

Instant

10 cards

Land

15 cards
CURVE
00811321238412596+
COLOR
W: 38 pipsB: 52 pipsC: 135 pips
TYPES
Land37
Nonbasic23
Basic14
Plains10
Swamp8
Creature18
Human4
Phyrexian3
Demon2
Wizard2
Angel1
Avatar1
Bat1
Cat1
Cleric1
Gnome1
Golem1
Horror1
Insect1
Knight1
Minion1
Nightmare1
Ranger1
Scout1
Skeleton1
Soldier1
Spirit1
Vampire1
Villain1
Wall1
Zombie1
Party3
Instant14
Artifact13
Equipment1
Golem1
Insect1
Phyrexian1
Sorcery13
Enchantment9
Planeswalker1
Gideon1
Legends7
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS41 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Group
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