COMMANDER · DECK
Green Goblin, Nemesis 2.0
@Amaril · 2025-09-12
DECK $
$638.22
MYTHIC
5
RARE
43
UNCOMMON
29
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
13 cardsInstant
9 cardsLand
33 cardsMONEY CARDS·58 CARDS·$499.12
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Creature
12 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
10 cardsInstant
4 cardsLand
19 cardsCURVE
COLOR
TYPES
Land37
Nonbasic31
Basic6
Mountain6
Swamp6
Bat1
Demon1
Desert1
God1
Creature28
Goblin10
Human6
Shaman4
Villain4
Construct2
Demon2
Horror2
Phyrexian2
Pirate2
Assassin1
Bard1
Bat1
Elder1
Elemental1
Giant1
God1
Incarnation1
Kavu1
Rogue1
Shapeshifter1
Shark1
Specter1
Vampire1
Warlock1
Warrior1
Wizard1
Changeling1
Outlaws5
Party3
Sorcery13
Artifact10
Construct2
Phyrexian2
Book1
Horror1
Vehicle1
Instant9
Enchantment8
Aura1
Legends13
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent