COMMANDER · DECK
W Enchantmenty
2020-01-30
DECK $
$415.18
MYTHIC
4
RARE
47
UNCOMMON
19
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
37 cardsArtifact
8 cardsSorcery
3 cardsInstant
1 cardsLand
16 cardsMAYBE5 CARDS
Creature
3 cardsEnchantment
1 cardsLand
1 cardsMONEY CARDS·40 CARDS·$317.74
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Creature
5 cardsEnchantment
27 cardsArtifact
2 cardsSorcery
2 cardsInstant
1 cardsLand
3 cardsCURVE
COLOR
TYPES
Enchantment39
Aura3
Curse1
Fox1
God1
Monk1
Land37
Nonbasic14
Basic23
Plains23
Creature14
Cleric6
Human6
Monk2
Angel1
Archon1
Dragon1
Fox1
Giant1
God1
Kithkin1
Kor1
Scout1
Spirit1
Wizard1
Party7
Artifact8
Sorcery3
Instant1
Legends4
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Prevent all damage that would be dealt to youLock
You are unable to lose the game due to damage or lifelossLock
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Win the game at the beginning of your next upkeep
You can't lose the game due to having 0 or less lifeLock