metamox
COMMANDER · DECK

Selenia

2020-01-30
Selenia, Dark Angel
DECK $
$339.09
MYTHIC
7
RARE
43
UNCOMMON
17
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

18 cards

Enchantment

17 cards

Artifact

9 cards

Sorcery

11 cards

Instant

8 cards

Land

11 cards
MAYBE6 CARDS

Creature

1 cards

Enchantment

2 cards

Artifact

1 cards

Instant

1 cards

Land

1 cards
CURVE
005112210312465186+
COLOR
W: 45 pipsB: 46 pipsC: 164 pips
TYPES
Land36
Nonbasic9
Basic27
Plains14
Swamp13
Desert1
Creature19
Angel5
Human4
Wizard2
Advisor1
Avatar1
Beast1
Cat1
Cleric1
Demon1
Eldrazi1
Horror1
Monk1
Phyrexian1
Plant1
Rebel1
Reflection1
Rhino1
Spirit1
Vampire1
Wall1
Zombie1
Party3
Enchantment17
Aura1
Artifact11
Angel1
Eldrazi1
Equipment1
Reflection1
Sorcery11
Instant8
Legends6
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Near-infinite lifeloss
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Target player loses the game
Target opponent loses the game
You are unable to lose the game due to damage or lifelossLock
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Target opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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