COMMANDER · DECK
cedh 5
@Yamato1983 · 2025-08-17
DECK $
$218.07
MYTHIC
2
RARE
28
UNCOMMON
28
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
2 cardsInstant
25 cardsLand
8 cardsMONEY CARDS·36 CARDS·$160.85
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Planeswalker
1 cardsCreature
10 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
2 cardsInstant
12 cardsCURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Island16
Plains13
Instant25
Creature17
Human7
Cleric3
Soldier3
Spirit3
Wizard3
Archon1
Bird1
Faerie1
Giant1
Knight1
Pegasus1
Rogue1
Thrull1
Vedalken1
Outlaws1
Party7
Artifact11
Human2
Cleric1
Soldier1
Enchantment11
Aura1
Spirit1
Planeswalker2
Dovin1
Narset1
Sorcery2
Legends4
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Win the game
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
All spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Opponents can only cast the remaining spells in their handLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Counter all spells players cast from their handsLock
Players can't draw cardsPlayers can't cast noncreature spells exiled by Omen MachineLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Opponents can't cast spellsLock