COMMANDER · DECK
Raff 100: Flashmob
2020-02-13
DECK $
$542.10
MYTHIC
18
RARE
76
UNCOMMON
32
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
20 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
3 cardsInstant
14 cardsLand
25 cardsMAYBE50 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
4 cardsInstant
9 cardsLand
1 cardsMONEY CARDS·68 CARDS·$407.23
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Planeswalker
1 cardsCreature
16 cardsEnchantment
4 cardsArtifact
19 cardsSorcery
3 cardsInstant
15 cardsLand
10 cardsCURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Island10
Plains9
Desert1
Artifact24
Equipment4
Vehicle4
Construct3
Creature21
Human8
Soldier4
Wizard4
Construct3
Dragon3
Elder2
God2
Sphinx2
Spirit2
Artificer1
Dinosaur1
Fish1
Horse1
Zombie1
Party4
Instant14
Enchantment6
Saga2
Aura1
Fish1
God1
Horse1
Sorcery3
Planeswalker2
Narset1
Teferi1
Legends31
Historic49
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Opponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Opponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock