COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
13 cardsInstant
13 cardsLand
25 cardsMONEY CARDS·46 CARDS·$522.66
Sign in to save your threshold.
Creature
12 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
5 cardsInstant
8 cardsLand
13 cardsCURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Forest7
Swamp7
Gate1
Creature27
Elf7
Druid4
Shaman4
Human3
Zombie3
Imp2
Snake2
Warrior2
Avatar1
Berserker1
Bird1
Dog1
Dryad1
Eldrazi1
Elemental1
Frog1
Horror1
Insect1
Merfolk1
Nymph1
Pirate1
Plant1
Satyr1
Skeleton1
Troll1
Vampire1
Wall1
Wizard1
Outlaws1
Party3
Instant13
Sorcery13
Artifact7
Equipment1
Enchantment6
Aura2
Dryad1
Nymph1
Legends4
Historic11
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers