COMMANDER · DECK
The second rule of Fight Club...
2020-02-20
DECK $
$300.12
MYTHIC
8
RARE
48
UNCOMMON
15
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
29 cardsEnchantment
14 cardsArtifact
8 cardsSorcery
9 cardsInstant
2 cardsLand
15 cardsMONEY CARDS·46 CARDS·$224.38
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Planeswalker
1 cardsCreature
14 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
7 cardsInstant
2 cardsLand
3 cardsCURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Forest9
Mountain8
Swamp6
Aura1
Creature30
Dragon4
Elemental3
Human3
Spider3
Beast2
Demon2
Dinosaur2
Elder2
Ogre2
Warrior2
Assassin1
Bear1
Cat1
Dryad1
Goblin1
Hellion1
Hydra1
Incarnation1
Insect1
Phyrexian1
Praetor1
Rogue1
Samurai1
Shaman1
Snake1
Soldier1
Troll1
Vampire1
Outlaws2
Party3
Enchantment17
Aura2
Demon1
Saga1
Spider1
Sorcery9
Arcane1
Artifact8
Equipment4
Book1
Instant2
Planeswalker2
Arlinn1
Domri1
Legends19
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control