COMMANDER · DECK
Nashi Off the Top Rope
@AndstrausMTG · 2025-08-03
DECK $
$2,215.95
MYTHIC
17
RARE
39
UNCOMMON
14
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
5 cardsArtifact
28 cardsSorcery
9 cardsInstant
6 cardsLand
14 cardsMONEY CARDS·63 CARDS·$1,764.67
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Creature
14 cardsEnchantment
4 cardsArtifact
21 cardsSorcery
7 cardsInstant
5 cardsLand
12 cardsCURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Swamp22
Artifact30
Equipment11
Construct1
Golem1
Creature17
Demon2
Human2
Phyrexian2
Vampire2
Archer1
Archon1
C'tan1
Cleric1
Construct1
Elf1
Golem1
Horror1
Imp1
Ninja1
Orc1
Rat1
Rogue1
Shade1
Spirit1
Warlock1
Wizard1
Zombie1
Outlaws2
Party3
Sorcery9
Instant7
Enchantment6
Legends12
Historic36
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
LockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card