COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
21 cardsArtifact
24 cardsInstant
11 cardsLand
3 cardsMONEY CARDS·61 CARDS·$3,476.89
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Creature
15 cardsEnchantment
16 cardsArtifact
18 cardsInstant
11 cardsLand
1 cardsCURVE
COLOR
TYPES
Land28
Nonbasic1
Basic27
Plains14
Island13
Artifact27
Human2
Cleric1
Golem1
Soldier1
Enchantment22
Spirit1
Creature16
Human8
Wizard4
Cleric3
Monk2
Advisor1
Archon1
Avatar1
Golem1
Halfling1
Phyrexian1
Rhino1
Scout1
Soldier1
Spirit1
Party7
Instant11
Trap1
Sorcery1
Avatar1
Legends11
Historic32
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Opponents can't cast spellsLock