COMMANDER · DECK
Cephalids and mills idea
2020-03-06
DECK $
$637.61
MYTHIC
1
RARE
28
UNCOMMON
25
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
4 cardsInstant
19 cardsLand
12 cardsMONEY CARDS·45 CARDS·$498.22
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Planeswalker
1 cardsCreature
9 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
3 cardsInstant
13 cardsLand
5 cardsCURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Island25
Desert1
Creature22
Octopus9
Wizard8
Human5
Noble3
Artificer2
Vedalken2
Cleric1
Construct1
Merfolk1
Myr1
Rogue1
Scarecrow1
Shapeshifter1
Zombie1
Changeling1
Outlaws1
Party10
Instant19
Artifact18
Vehicle2
Construct1
Equipment1
Myr1
Scarecrow1
Enchantment4
Aura1
Sorcery4
Planeswalker1
Jace1
Legends3
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite self-mill
Infinite blue mana
Infinite self-mill