COMMANDER · DECK
gaa4
2020-03-08
132 CARDS (LIMIT 100)
DECK $
$665.83
MYTHIC
4
RARE
72
UNCOMMON
32
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN131 CARDS
Planeswalker
3 cardsCreature
24 cardsEnchantment
24 cardsArtifact
19 cardsSorcery
9 cardsInstant
14 cardsLand
18 cardsMAYBE15 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
3 cardsArtifact
5 cardsLand
1 cardsMONEY CARDS·75 CARDS·$510.23
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Planeswalker
2 cardsCreature
13 cardsEnchantment
19 cardsArtifact
18 cardsSorcery
5 cardsInstant
11 cardsLand
7 cardsCURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Plains15
Island12
Creature25
Human11
Wizard6
Soldier4
Artificer2
Cleric2
Advisor1
Angel1
Archon1
Bird1
Construct1
Dinosaur1
Elephant1
Faerie1
Giant1
Golem1
Hippogriff1
Merfolk1
Pegasus1
Shapeshifter1
Vedalken1
Changeling1
Party8
Enchantment24
Aura2
Artifact22
Artificer1
Construct1
Golem1
Vedalken1
Instant14
Sorcery9
Planeswalker3
Dovin1
Narset1
Teferi1
Legends12
Historic33
LAND PROBABILITY
38 LANDS · 131 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.0%
TURN 556.4%
TURN 678.1%
TURN 790.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Win the game
You can't lose the game due to having 0 or less lifeLock