COMMANDER · DECK
Rune-Tail Enchantments
2020-03-15
DECK $
$1,026.33
MYTHIC
11
RARE
41
UNCOMMON
17
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
24 cardsArtifact
12 cardsSorcery
4 cardsInstant
3 cardsLand
12 cardsMONEY CARDS·50 CARDS·$793.91
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Planeswalker
2 cardsCreature
11 cardsEnchantment
14 cardsArtifact
10 cardsSorcery
3 cardsInstant
3 cardsLand
7 cardsCURVE
COLOR
TYPES
Land38
Nonbasic11
Basic27
Plains27
Enchantment28
Aura4
God2
Curse1
Fox1
Monk1
Saga1
Creature17
Angel5
Soldier5
Human4
God3
Giant2
Cat1
Construct1
Druid1
Fox1
Knight1
Monk1
Zombie1
Artifact13
Equipment2
Construct1
Sorcery4
Instant3
Planeswalker2
Elspeth2
Legends14
Historic28
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Prevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Creatures you control can't be dealt damageYou can't be dealt damageLock
Prevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control