metamox
COMMANDER · DECK

Evil Control

@MindRazer · 2025-07-06
DECK $
$898.64
MYTHIC
17
RARE
60
UNCOMMON
16
COMMON
7
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

17 cards

Sorcery

1 cards
NAMECOSTPRICE

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·63 CARDS·$707.34
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Planeswalker

2 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

8 cards

Sorcery

1 cards
NAMECOSTPRICE

Land

19 cards
CURVE
001115212311485156+
COLOR
W: 18 pipsU: 20 pipsB: 6 pipsR: 9 pipsG: 15 pipsC: 184 pips
TYPES
Land37
Nonbasic34
Basic3
Forest1
God1
Island1
Plains1
Creature32
Phyrexian8
Praetor7
Wizard6
Human5
Dragon4
Spirit3
Elder2
God2
Saga2
Warrior2
Angel1
Archon1
Avatar1
Centaur1
Cleric1
Detective1
Gargoyle1
Golem1
Horror1
Horse1
Merfolk1
Mount1
Rogue1
Slug1
Vedalken1
Outlaws1
Party10
Artifact19
Equipment1
Gargoyle1
Golem1
Enchantment16
Phyrexian2
Praetor2
Saga2
Aura1
God1
Spirit1
Planeswalker2
Narset1
Teferi1
Sorcery1
Legends19
Historic38
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Exile all spells opponents cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Opponents can only cast the remaining spells in their handLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
LockExile all spells opponents cast from their hands
Players can't cast spells from their handLock
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Opponents can't cast spellsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Opponents skip their draw stepsLock
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Players can't cast spells from their handLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Players can't cast spells from their handLock
Opponents can't cast spellsLock
Exile all spells opponents cast from their handsOpponents can't play cards exiled by Possibility StormLock
Players can't cast spells from their handLock
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Opponents can't cast spellsLock
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