COMMANDER · DECK
Selenia EDH
2020-03-21
DECK $
$573.59
MYTHIC
5
RARE
50
UNCOMMON
18
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
16 cardsArtifact
12 cardsSorcery
13 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·46 CARDS·$439.94
Sign in to save your threshold.
Creature
8 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
3 cardsInstant
5 cardsLand
12 cardsCURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Plains11
Swamp7
Enchantment16
Artifact15
Angel1
Elk1
Golem1
Creature13
Angel4
Human3
Phyrexian2
Advisor1
Cleric1
Demon1
Elk1
Golem1
Horror1
Minion1
Rebel1
Spirit1
Wall1
Wizard1
Party2
Sorcery13
Instant9
Legends7
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Prevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
You can't lose the game due to having 0 or less lifeLock