metamox
COMMANDER · DECK

Selenia's Near-Death Experience

2020-03-21
Selenia, Dark Angel
DECK $
$1,206.34
MYTHIC
16
RARE
61
UNCOMMON
20
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

12 cards

Artifact

10 cards

Sorcery

13 cards

Instant

10 cards

Land

23 cards
MONEY CARDS·72 CARDS·$951.34
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Creature

18 cards

Enchantment

9 cards

Artifact

8 cards

Sorcery

10 cards

Instant

11 cards

Land

16 cards
CURVE
00121142143847586+
COLOR
W: 34 pipsB: 46 pipsC: 118 pips
TYPES
Land36
Nonbasic23
Basic13
Swamp8
Plains7
Goblin1
Human1
Warlock1
Creature21
Human7
Cleric4
Angel3
Phyrexian3
Vampire2
Wizard2
Demon1
Eldrazi1
Goblin1
God1
Horror1
Insect1
Minion1
Monk1
Nightmare1
Nomad1
Rebel1
Reflection1
Rhino1
Soldier1
Spirit1
Wall1
Warlock1
Outlaws1
Party6
Sorcery15
Artifact14
Angel1
Eldrazi1
Human1
Insect1
Phyrexian1
Reflection1
Soldier1
Enchantment13
God1
Instant11
Legends11
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifegainNear-infinite lifeloss for target opponent
Target opponent loses the game
Group
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