COMMANDER · DECK
Card Draw Overload
@Kreetchure · 2025-06-27
DECK $
$1,262.19
MYTHIC
9
RARE
52
UNCOMMON
15
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
8 cardsEnchantment
11 cardsArtifact
6 cardsSorcery
21 cardsInstant
12 cardsLand
23 cardsMONEY CARDS·60 CARDS·$1,000.97
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Planeswalker
2 cardsCreature
7 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
19 cardsInstant
7 cardsLand
10 cardsCURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Mountain9
Swamp9
Island8
Sorcery21
Instant13
Enchantment11
Creature9
Wizard3
Horror2
Human2
Phyrexian2
Bolas1
Dragon1
Elder1
Praetor1
Rogue1
Spirit1
Vedalken1
Zombie1
Outlaws1
Party4
Artifact7
Equipment2
Horror1
Phyrexian1
Planeswalker4
Bolas2
Dragon1
Elder1
Narset1
Nixilis1
Legends7
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Target player loses the game
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock