COMMANDER · DECK
lavinia deck
@Jabs13 · 2025-06-23
DECK $
$319.67
MYTHIC
4
RARE
37
UNCOMMON
25
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
15 cardsEnchantment
14 cardsArtifact
17 cardsSorcery
5 cardsInstant
11 cardsLand
2 cardsMONEY CARDS·47 CARDS·$244.38
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Planeswalker
4 cardsCreature
9 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
4 cardsInstant
10 cardsCURVE
COLOR
TYPES
Land33
Basic33
Island17
Plains16
Artifact17
Equipment1
Creature16
Human7
Wizard6
Soldier2
Archon1
Artificer1
Avatar1
Bird1
Cleric1
Dragon1
Elephant1
Faerie1
Halfling1
Hippogriff1
Thrull1
Warrior1
Party8
Enchantment14
Aura1
Instant11
Trap1
Sorcery5
Planeswalker4
Teferi2
Karn1
Narset1
Legends9
Historic26
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Exile all spells opponents cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
All spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
LockExile all spells opponents cast from their hands
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Opponents can't cast instants or sorceriesLock
Exile all instants and sorceries any player castsPlayers can only cast one spell per turnLock
Exile all instants and sorceries players cast from their handPlayers can only cast one noncreature spell per turnLock
Exile all instants and sorceries any player castsPlayers can only cast one spell per turnLock
Win the game
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Win the game