COMMANDER · DECK
Mardu Lich
2020-03-24
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$871.01
MYTHIC
6
RARE
46
UNCOMMON
19
COMMON
30
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
6 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
6 cardsInstant
27 cardsLand
16 cardsMONEY CARDS·55 CARDS·$679.58
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Creature
4 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
4 cardsInstant
20 cardsLand
9 cardsCURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Mountain10
Plains10
Swamp9
Instant27
Artifact14
Equipment1
Enchantment10
Creature8
Human5
Cleric3
Advisor1
Ally1
Goblin1
Imp1
Phyrexian1
Pirate1
Rebel1
Zombie1
Outlaws1
Party3
Sorcery6
Legends7
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite damage
Prevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Infinite card draw
You are unable to lose the game due to damage or lifelossLock
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers
Infinite turnsLock
Win the game
You can't lose the game due to having 0 or less lifeLock
Infinite card draw