COMMANDER · DECK
Emet-Selch, Unsundered
@Pyro119 · 2025-06-11
ILLEGAL: 1 CARD
DECK $
$692.07
MYTHIC
17
RARE
51
UNCOMMON
15
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
13 cardsInstant
11 cardsLand
27 cardsMONEY CARDS·67 CARDS·$541.74
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Creature
23 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
9 cardsInstant
8 cardsLand
19 cardsCURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Island7
Swamp6
Goblin1
Planet1
Rogue1
Shapeshifter1
Creature32
Elder5
Human5
Phyrexian5
Wizard5
Demon4
Praetor3
Rogue3
Cat2
God2
Kraken2
Sphinx2
Zombie2
Advisor1
Archon1
Avatar1
Beast1
Bird1
Cleric1
Dragon1
Druid1
Frog1
Goblin1
Horror1
Illusion1
Noble1
Omen1
Saga1
Shapeshifter1
Spirit1
Wurm1
Outlaws3
Party9
Instant16
Dragon1
Omen1
Sorcery14
Artifact8
Equipment1
Enchantment4
Aura1
Phyrexian1
Praetor1
Saga1
Legends19
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell - GY on Resolution
Infinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell - GY on Resolution
Infinite self-discard triggersNear-infinite ETBInfinite draw triggersInfinite lootingNear-infinite storm countNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite magecraft triggersNear-infinite black manaNear-infinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering