COMMANDER · DECK
Wheely? Flying Sharks?
Bracket 4 · Optimized2020-06-03
102 CARDS (LIMIT 100)
DECK $
$6,846.23
MYTHIC
7
RARE
42
UNCOMMON
24
COMMON
29
COMMAND2 CARDS
Creature
2 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
12 cardsInstant
20 cardsLand
21 cardsMONEY CARDS·52 CARDS·$5,467.26
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Planeswalker
1 cardsCreature
12 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
10 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Brallin, Skyshark Rider + Curiosity: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout: early two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Brallin, Skyshark Rider + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic18
Basic17
Island9
Mountain9
Plains5
Instant21
Creature15
Wizard7
Human4
Bird2
Dragon2
Minotaur2
Badger1
Dinosaur1
Dwarf1
Goblin1
God1
Noble1
Pirate1
Scout1
Shaman1
Shark1
Vedalken1
Warrior1
Zombie1
Outlaws1
Party8
Sorcery12
Artifact10
Equipment2
Enchantment8
Aura2
Planeswalker2
Chandra1
Narset1
Legends12
Historic22
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite magecraft triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
+ 70 CARDS NOT IN PRECON
+ Adarkar Wastes+ Arid Mesa+ Baral, Chief of Compliance+ Battlefield Forge+ Blasphemous Act+ Cascade Bluffs+ Chain Reaction+ Channeled Force+ Chaos Warp+ Clifftop Retreat+ Counterspell+ Curiosity+ Desolate Lighthouse+ Enlightened Tutor+ Faithless Looting+ Fateful Showdown+ Fellwar Stone+ Fork+ Frantic Search+ Gamble+ Generous Gift+ Glacial Fortress+ Glint-Horn Buccaneer+ Goblin Electromancer+ Heartwarming Redemption+ Idyllic Tutor+ Incendiary Command+ Jace's Archivist+ Jace's Sanctum+ Kykar, Wind's Fury+ Leave // Chance+ Lightning Greaves+ Magmatic Insight+ Mana Drain+ Mystic Sanctuary+ Mystical Tutor+ Narset, Parter of Veils+ Narset's Reversal+ Neheb, Dreadhorde Champion+ Niv-Mizzet, Parun+ Ophidian Eye+ Path to Exile+ Plateau+ Raugrin Triome+ Reality Shift+ Red Elemental Blast+ Reforge the Soul+ Rielle, the Everwise+ Scalding Tarn+ Sensei's Divining Top+ Shattered Perception+ Smothering Tithe+ Snow-Covered Island+ Snow-Covered Mountain+ Snow-Covered Plains+ Sulfur Falls+ Swan Song+ Swiftfoot Boots+ Swords to Plowshares+ Talisman of Conviction+ Talisman of Creativity+ Talisman of Progress+ Tandem Lookout+ Thrill of Possibility+ Tolarian Winds+ Torbran, Thane of Red Fell+ Twincast+ Underworld Breach+ Wheel of Fortune+ Whirlwind of Thought
- 70 PRECON CARDS NOT IN DECK
- Abandoned Sarcophagus- Agitator Ant- Akim, the Soaring Wind- Akroma's Vengeance- Arcane Signet- Ash Barrens- Astral Drift- Azorius Chancery- Bonder's Ornament- Boon of the Wish-Giver- Boros Garrison- Cast Out- Commander's Sphere- Cryptic Trilobite- Crystalline Resonance- Curator of Mysteries- Decree of Justice- Descend upon the Sinful- Desert of the Fervent- Desert of the Mindful- Desert of the True- Dismantling Wave- Drake Haven- Drifting Meadow- Eternal Dragon- Ethereal Forager- Exotic Orchard- Fierce Guardianship- Fluctuator- Gavi, Nest Warden- Herald of the Forgotten- Hieroglyphic Illumination- Hoofprints of the Stag- Hostile Desert- Irrigated Farmland- Island- Isperia, Supreme Judge- Izzet Boilerworks- Lightning Rift- Martial Impetus- Mercurial Chemister- Migratory Route- Mountain- Myriad Landscape- Neutralize- New Perspectives- Nimble Obstructionist- Plains- Portal Mage- Prairie Stream- Psychic Impetus- Psychosis Crawler- Raugrin Crystal- Reconnaissance Mission- Reliquary Tower- Remote Isle- Rooting Moloch- Savai Thundermane- Shiny Impetus- Skycloud Expanse- Slice and Dice- Smoldering Crater- Sol Ring- Spellpyre Phoenix- Spirit Cairn- Sun Titan- Temple of the False God- Valiant Rescuer- Vizier of Tumbling Sands- Zenith Flare