COMMANDER · DECK
@Tua2 · 2025-04-26
DECK $
$248.70
MYTHIC
1
RARE
53
UNCOMMON
25
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
12 cardsArtifact
19 cardsSorcery
4 cardsInstant
11 cardsLand
25 cardsMONEY CARDS·47 CARDS·$184.42
Sign in to save your threshold.
Creature
13 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
3 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island5
Mountain5
Swamp4
Artifact21
Book3
Phyrexian2
Construct1
Horror1
Creature18
Wizard4
Demon2
Horror2
Human2
Insect2
Phyrexian2
Spirit2
Assassin1
Bird1
Construct1
Dinosaur1
Dragon1
Faerie1
Hag1
Knight1
Ogre1
Rogue1
Shaman1
Vedalken1
Zombie1
Outlaws2
Party5
Enchantment14
Demon1
Hag1
Instant11
Sorcery4
Legends8
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Target opponent loses the game
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent