COMMANDER · DECK
Timey-Wimey
Bracket 4 · Optimized@totallchoas · 2025-05-10
101 CARDS (LIMIT 100)
DECK $
$199.47
MYTHIC
8
RARE
24
UNCOMMON
21
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
12 cardsInstant
15 cardsLand
6 cardsMONEY CARDS·33 CARDS·$144.58
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Creature
17 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
4 cardsInstant
6 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Tenth Doctor + Taigam, Master Opportunist + Time Stretch: infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Time Stretch: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- Rousing Refrain + Rift Elemental: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- The Tenth Doctor + Taigam, Master Opportunist + Time Stretch — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Time Stretch — Bracket 4, infinite extra turns
- Rousing Refrain + Rift Elemental — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Mountain17
Island15
Creature27
Alien3
Eldrazi3
Human3
Demon2
Dinosaur2
Doctor2
Insect2
Lord2
Shaman2
Sphinx2
Time2
Wizard2
Artificer1
Beast1
Elder1
Elemental1
Goblin1
Golem1
Horror1
Kraken1
Lhurgoyf1
Lizard1
Merfolk1
Monk1
Orc1
Phyrexian1
Rogue1
Sorcerer1
Warrior1
Whale1
Outlaws1
Party4
Instant15
Arcane1
Sorcery12
Artifact8
Equipment1
Golem1
Insect1
Enchantment5
Aura3
Saga1
Legends9
Historic18
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinitely powerful creature until end of turnInfinite magecraft triggersInfinite red manaInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Self-Suspending Instant or Sorcery
Infinite magecraft triggersInfinite storm count