COMMANDER · DECK
Nekusar Wheel
Bracket 4 · Optimized@Ezmn · 2025-02-09
DECK $
$1,285.96
MYTHIC
5
RARE
46
UNCOMMON
27
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
8 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
13 cardsInstant
14 cardsLand
31 cardsMONEY CARDS·53 CARDS·$1,014.58
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Planeswalker
1 cardsCreature
7 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
10 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Windfall + Phyresis + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic28
Basic7
Swamp6
Island4
Mountain3
Artifact19
Equipment2
Book1
Horror1
Phyrexian1
Instant14
Sorcery13
Enchantment11
Aura1
Demon1
Hag1
Creature9
Demon2
Human2
Spirit2
Wizard2
God1
Hag1
Horror1
Knight1
Phyrexian1
Zombie1
Party2
Planeswalker2
Dack1
Nixilis1
Legends9
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game