COMMANDER · DECK
Comm Zur Modified
Bracket 3 · Upgraded@MaxDiLoreto · 2025-04-07
DECK $
$102.28
MYTHIC
2
RARE
27
UNCOMMON
26
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
10 cardsEnchantment
18 cardsArtifact
7 cardsSorcery
5 cardsInstant
19 cardsLand
25 cardsMONEY CARDS·18 CARDS·$61.59
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Creature
3 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
2 cardsInstant
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic22
Basic18
Island8
Plains7
Swamp7
Gate2
Instant19
Enchantment18
Aura7
Creature11
Human6
Wizard6
Bird2
Cleric1
Egg1
Golem1
Horror1
Insect1
Lizard1
Rogue1
Soldier1
Spirit1
Outlaws1
Party8
Artifact8
Golem1
Sorcery5
Legends3
Historic11
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control