COMMANDER · DECK
Virtus & Gorm
Bracket 4 · Optimized2020-06-18
ONLY 99 CARDS
DECK $
$175.61
MYTHIC
4
RARE
24
UNCOMMON
24
COMMON
47
COMMAND2 CARDS
Creature
2 cardsMAIN97 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
5 cardsArtifact
18 cardsSorcery
11 cardsInstant
8 cardsLand
8 cardsMONEY CARDS·25 CARDS·$122.78
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Planeswalker
1 cardsCreature
5 cardsEnchantment
2 cardsArtifact
12 cardsSorcery
3 cardsInstant
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Virtus the Veiled + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic6
Basic29
Forest19
Swamp10
Gate1
Creature21
Giant3
Assassin2
Beast2
Elf2
Ooze2
Unicorn2
Azra1
Demon1
Elemental1
Golem1
Gorgon1
Incarnation1
Satyr1
Spirit1
Vampire1
Warrior1
Zombie1
Outlaws2
Party1
Artifact19
Equipment17
Golem1
Enchantment11
Aura5
Giant2
Eldrazi1
Gorgon1
Satyr1
Unicorn1
Zombie1
Sorcery11
Arcane1
Instant8
Planeswalker1
Garruk1
Legends4
Historic22
LAND PROBABILITY
35 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.3%
TURN 663.9%
TURN 779.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game