COMMANDER · DECK
Orzov, Lifegain - 7
Bracket 3 · Upgraded2020-04-12
157 CARDS (LIMIT 100)
DECK $
$1,239.75
MYTHIC
18
RARE
121
UNCOMMON
66
COMMON
51
COMMAND1 CARD
Creature
1 cardsMAIN156 CARDS
Planeswalker
1 cardsCreature
38 cardsEnchantment
16 cardsArtifact
16 cardsSorcery
22 cardsInstant
18 cardsLand
33 cardsMAYBE99 CARDS
Creature
53 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
6 cardsInstant
7 cardsLand
13 cardsMONEY CARDS·121 CARDS·$947.90
Sign in to save your threshold.
Planeswalker
1 cardsCreature
45 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
5 cardsInstant
13 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Starscape Cleric — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land46
Nonbasic32
Basic14
Plains8
Swamp8
Desert1
Human1
Town1
Warlock1
Creature39
Human15
Cleric14
Cat3
Spirit3
Vampire3
Advisor2
Angel2
Bat2
Halfling2
Knight2
Myr2
Soldier2
Beast1
Dragon1
Glimmer1
God1
Kor1
Monk1
Mutant1
Nightmare1
Ninja1
Nymph1
Peasant1
Rebel1
Shaman1
Snake1
Thopter1
Turtle1
Warlock1
Warrior1
Wizard1
Outlaws1
Party16
Sorcery22
Enchantment20
Aura3
Class1
Glimmer1
God1
Human1
Nymph1
Snake1
Soldier1
Artifact19
Equipment2
Myr2
Thopter1
Instant19
Lesson1
Planeswalker1
Ajani1
Legends16
Historic32
LAND PROBABILITY
45 LANDS · 156 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.2%
TURN 556.5%
TURN 678.1%
TURN 790.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite lifeloss
Near-infinite lifelossNear-infinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain