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COMMANDER · DECK

Orzhov Bankers

Bracket 4 · Optimized
2020-06-28
Athreos, Shroud-Veiled
101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$558.80
MYTHIC
16
RARE
48
UNCOMMON
7
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

2 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

9 cards

Sorcery

8 cards

Instant

8 cards

Land

14 cards
MONEY CARDS·56 CARDS·$428.98
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Planeswalker

2 cards

Creature

22 cards

Enchantment

10 cards

Artifact

6 cards

Sorcery

4 cards

Instant

6 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
006182113184105136+
COLOR
W: 39 pipsB: 74 pipsC: 152 pips
TYPES
Land34
Nonbasic12
Basic22
Plains12
Swamp12
Creature28
Advisor7
Human6
Vampire6
Spirit5
Cleric3
Phyrexian3
God2
Horror2
Praetor2
Warrior2
Aetherborn1
Angel1
Avatar1
Dragon1
Kor1
Monk1
Plant1
Rhino1
Shaman1
Warlock1
Zombie1
Outlaws1
Party5
Enchantment14
God2
Artifact9
Instant9
Sorcery8
Planeswalker2
Liliana2
Legends21
Historic27
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Group
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