MetaMox
COMMANDER · DECK

Lord Windgrace Discard

Bracket 3 · Upgraded
2020-05-02
Soul of Windgrace
101 CARDS (LIMIT 100)
DECK $
$657.58
MYTHIC
22
RARE
59
UNCOMMON
22
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

4 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

2 cards

Sorcery

18 cards

Instant

6 cards

Land

29 cards
MAYBE1 CARD

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDS·60 CARDS·$503.41
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Planeswalker

2 cards

Creature

24 cards

Enchantment

4 cards

Artifact

2 cards

Sorcery

17 cards

Instant

4 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
10319215312411596+
COLOR
B: 23.5 pipsR: 24 pipsG: 50.5 pipsC: 140 pips
TYPES
Land40
Nonbasic26
Basic14
Forest6
Mountain4
Swamp4
Creature28
Human4
Elemental3
Wizard3
Avatar2
Dinosaur2
Elf2
Minotaur2
Shaman2
Vampire2
Zombie2
Ally1
Assassin1
Badger1
Beast1
Berserker1
Cat1
Centaur1
Cleric1
Cyclops1
Demon1
Dryad1
Eldrazi1
Frog1
Horror1
Incarnation1
Knight1
Merfolk1
Minion1
Nymph1
Phyrexian1
Pirate1
Praetor1
Rebel1
Snake1
Warrior1
Outlaws2
Party5
Sorcery18
Instant6
Enchantment5
Aura1
Centaur1
Dryad1
Nymph1
Saga1
Planeswalker4
Garruk1
Nissa1
Samut1
Windgrace1
Artifact2
Legends15
Historic18
LAND PROBABILITY
40 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.6%
TURN 533.5%
TURN 654.9%
TURN 772.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-discard triggersInfinite self-millNear-infinite self-discard triggers
Infinite self-discard triggersInfinite self-millNear-infinite black mana
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-discard triggersInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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