MetaMox
COMMANDER · DECK

CEDH [Niv-Mizzet, the Firemind] lab man

Bracket 4 · Optimized
2020-04-19
Niv-Mizzet, the Firemind
DECK $
$793.87
MYTHIC
5
RARE
35
UNCOMMON
20
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

4 cards

Creature

12 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

10 cards

Instant

21 cards

Land

20 cards
MONEY CARDS·53 CARDS·$617.34
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Planeswalker

2 cards

Creature

8 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

7 cards

Instant

19 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Tandem Lookout: early two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
20181122153645556+
COLOR
U: 56 pipsR: 22 pipsC: 92 pips
TYPES
Land36
Nonbasic18
Basic18
Island17
Mountain6
Instant21
Creature13
Wizard5
Dragon2
Goblin2
Human2
Dwarf1
God1
Horror1
Noble1
Phyrexian1
Scout1
Shaman1
Sphinx1
Spirit1
Vedalken1
Wall1
Party5
Artifact10
Horror1
Phyrexian1
Sorcery10
Enchantment7
Aura2
Planeswalker4
Jace1
Jaya1
Narset1
Ral1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
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