COMMANDER · DECK
CEDH [Niv-Mizzet, the Firemind] lab man
Bracket 4 · Optimized2020-04-19
DECK $
$793.87
MYTHIC
5
RARE
35
UNCOMMON
20
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
12 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
10 cardsInstant
21 cardsLand
20 cardsMONEY CARDS·53 CARDS·$617.34
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Planeswalker
2 cardsCreature
8 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
7 cardsInstant
19 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Niv-Mizzet, the Firemind + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island17
Mountain6
Instant21
Creature13
Wizard5
Dragon2
Goblin2
Human2
Dwarf1
God1
Horror1
Noble1
Phyrexian1
Scout1
Shaman1
Sphinx1
Spirit1
Vedalken1
Wall1
Party5
Artifact10
Horror1
Phyrexian1
Sorcery10
Enchantment7
Aura2
Planeswalker4
Jace1
Jaya1
Narset1
Ral1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock