MetaMox
COMMANDER · DECK

Vohar, Vodalian Desecrator

Bracket 4 · Optimized
@JJBAMTG · 2025-03-18
DECK $
$7,297.60
MYTHIC
21
RARE
43
UNCOMMON
22
COMMON
14
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

6 cards

Enchantment

6 cards

Artifact

16 cards

Sorcery

11 cards

Instant

26 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·84 CARDS·$5,832.62
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Planeswalker

1 card

Creature

6 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

10 cards

Instant

24 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 21 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 21 game changers — cEDH lists run 10 or more
CURVE
70231172133443506+
COLOR
U: 31 pipsB: 34 pipsC: 60 pips
TYPES
Land32
Nonbasic28
Basic4
Island5
Swamp5
Saga1
Urza's1
Instant27
Artifact18
Sorcery11
Creature7
Wizard5
Human4
Merfolk2
Archer1
Orc1
Phyrexian1
Rogue1
Spirit1
Outlaws1
Party6
Enchantment7
Aura1
Saga1
Urza's1
Planeswalker2
Jace1
Narset1
Legends12
Historic28
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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