COMMANDER · DECK
Niv-Mizzet, Parun
Bracket 3 · Upgraded2020-05-15
DECK $
$354.53
MYTHIC
6
RARE
39
UNCOMMON
17
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
8 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
15 cardsInstant
15 cardsLand
15 cardsMONEY CARDS·40 CARDS·$273.99
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Planeswalker
1 cardCreature
3 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
8 cardsInstant
10 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Curiosity + Niv-Mizzet, Parun: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Curiosity + Niv-Mizzet, Parun — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land40
Nonbasic13
Basic27
Mountain15
Island14
Gate1
Artifact15
Equipment2
Golem1
Horror1
Phyrexian1
Instant15
Sorcery15
Creature9
Wizard6
Human3
Dragon1
Goblin1
Golem1
Horror1
Phyrexian1
Scout1
Sphinx1
Weird1
Party6
Enchantment8
Aura4
Planeswalker1
Narset1
Legends6
Historic19
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
Infinite magecraft triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
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