COMMANDER · DECK
Copy of - 13b - Virtus Gorm - Golgari
Bracket 4 · Optimized2020-06-18
DECK $
$197.51
MYTHIC
4
RARE
27
UNCOMMON
31
COMMON
38
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
10 cardsInstant
7 cardsLand
17 cardsMONEY CARDS·28 CARDS·$140.00
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Creature
8 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
2 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Virtus the Veiled + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Scytheclaw + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic16
Basic21
Swamp12
Forest11
Aura1
Creature25
Elf3
Assassin2
Demon2
Rogue2
Snake2
Unicorn2
Zombie2
Aetherborn1
Avatar1
Azra1
Beast1
Boar1
Eldrazi1
Elemental1
Giant1
Human1
Incarnation1
Licid1
Minion1
Nightmare1
Ooze1
Orc1
Pirate1
Spirit1
Warlock1
Warrior1
Wizard1
Wurm1
Outlaws6
Party4
Artifact13
Equipment9
Sorcery10
Arcane1
Enchantment9
Aura6
Unicorn1
Instant8
Planeswalker1
Vraska1
Legends6
Historic19
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game