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COMMANDER · DECK

Kefka Ninja angle

Bracket 4 · Optimized
@Mothguy · 2025-05-13
DECK $
$481.15
MYTHIC
9
RARE
39
UNCOMMON
23
COMMON
29
COMMAND1 CARD
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

5 cards

Instant

13 cards

Land

23 cards
MONEY CARDS·47 CARDS·$370.73
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Creature

22 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

3 cards

Instant

7 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
  • Kefka, Court Mage // Kefka, Ruler of Ruin + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
  • Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00141202173444546+
COLOR
U: 39 pipsB: 22 pipsR: 22 pipsC: 86 pips
TYPES
Land36
Nonbasic20
Basic16
Island9
Swamp9
Mountain7
Cave1
Desert1
Creature33
Human9
Ninja8
Rogue5
Spirit3
Wizard3
Dragon2
Shaman2
Snake2
Warrior2
Zombie2
Advisor1
Aetherborn1
Assassin1
Avatar1
Bard1
Bird1
Construct1
Dauthi1
Elf1
Goblin1
God1
Horror1
Knight1
Mercenary1
Merfolk1
Octopus1
Ogre1
Phyrexian1
Pirate1
Praetor1
Shapeshifter1
Siren1
Vedalken1
Weasel1
Changeling1
Outlaws8
Party10
Instant13
Artifact9
Construct1
Equipment1
Enchantment8
Aura1
God1
Horror1
Human1
Ninja1
Sorcery5
Legends16
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinite colorless mana that can only be spent to activate abilities
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Mana Dork
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Group
Color
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