COMMANDER · DECK
group hug sorta
Bracket 3 · Upgraded@Vanadinite · 2026-10-06
DECK $
$360.96
MYTHIC
9
RARE
57
UNCOMMON
20
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
6 cardsInstant
15 cardsLand
30 cardsMONEY CARDS·47 CARDS·$272.76
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Creature
13 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
2 cardsInstant
9 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Coalhauler Swine + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic27
Basic8
Plains6
Swamp6
Mountain5
Creature23
Human6
Demon2
Phyrexian2
Shaman2
Spirit2
Advisor1
Angel1
Archon1
Assassin1
Beast1
Beholder1
Berserker1
Boar1
Cleric1
Construct1
Dragon1
Elemental1
Elf1
Goblin1
God1
Horror1
Minion1
Minotaur1
Ogre1
Soldier1
Warrior1
Werewolf1
Wizard1
Outlaws1
Party3
Instant15
Enchantment12
Aura1
God1
Artifact11
Construct1
Equipment1
Sorcery6
Legends16
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Near-infinite damage to all players